Inventory and combat
BloxStrike weapons
Updated 2026-10-16
Find named rifles, pistols, SMGs, and a sniper in the developer’s inventory, plus a partial observation table: the October AK-47 HUD shows 30 loaded rounds, and the official Keybinds page shows B for Buy Menu. Damage and cash prices remain unknown here; cosmetic prices are not weapon stats.
Weapons visible in the official inventory
At approximately 2:00 in the official 30 June 2026 Nebula update, the Inventory screen displays the names below. These are base-weapon labels on the developer’s own interface, not names inferred from third-party skin listings. The table groups them for navigation; it does not claim every item is purchasable by both teams or available in every mode.
| Rifles | AK-47, AUG, FAMAS, Galil AR, M4A4 | Inventory labels; no same-build prices or damage values |
| Snipers | AWP | Inventory label; no verified one-shot or armor rule |
| Pistols | Desert Eagle, Dual Berettas, Five-SeveN, Glock-18 | Inventory labels; not proof of an unlock requirement |
| SMGs | MAC-10, MP7 | Inventory labels; not a measured close-range ranking |
| Shotguns | MAG-7 | Inventory label; not a pellet-damage specification |

Round cash, inventory, and loadout are different
The official Roblox description says performance earns cash each round, which is spent on weapons, utility, and gear. An inventory skin is a cosmetic item, not that round’s purchase. The Nebula video shows separate Inventory and Loadout navigation alongside Play and Shop.
For an M4A4 or another missing purchase, first distinguish the inventory/loadout screen from the round buy menu. Read the available team, slot, cash, and purchase restrictions displayed by your current client. Buying a skin does not establish that you have unlocked a combat weapon; this evidence does not support a specific M4A4 switch button or revolver quest.

An observed ammunition value and weapon controls
The developer’s 6 October 2026 clip identifies the equipped rifle as AK-47 | Midas. Near 0:00, its ammunition display shows 30 loaded rounds in warmup. The overlay identifies that recording as Version 1.2.2. This is a dated HUD observation, not a maximum-capacity test, a full reserve-ammunition specification, or a statement that 1.2.2 is today’s latest version.
The official Nebula update shows the gear icon and Keybinds settings around 2:12–2:14. Use that page to read your own bindings rather than assuming a control from another shooter. The table records the displayed assignments, not mandatory defaults for every device.
| AK-47 loaded ammunition | 30 rounds | 6 October developer clip, around 0:00; warmup HUD, not a reload/capacity experiment |
| Fire | MouseButton1 | Nebula update Keybinds screen, around 2:12; displayed desktop binding |
| Buy Menu | B | Same Keybinds screen; availability still depends on the mode and round state |
| Scoreboard | Tab | Same Keybinds screen; can be reassigned |
What is actually documented about recoil
The official 2 May 2025 Framework Demo documents spray patterns and recoil, movement-responsive weapon sway, and penetration depending on surface material and thickness. This is evidence that those systems were demonstrated during development, not that BloxStrike shares CS2’s recoil coordinates, armor formulas, or weapon damage.
To compare weapons, keep the target, distance, movement, and armor conditions the same. Compare stationary single shots before sustained fire, and separate shots through cover from unobstructed hits. These are practice recommendations, not measured game constants. No verified crouch-then-spray cancellation rule is established by the checked sources.
Stats not yet documented here
The partial table above records what the first-party footage actually shows. Cash prices, damage by hit location, maximum magazine capacity, fire rate, and armor penetration are not documented here. Treat these fields as unknown rather than zero, and do not import CS2 numbers just because a weapon shares its name.
FAQ
Are AK-47, M4A4, and AWP real BloxStrike inventory names?
Yes. They are readable on the Inventory screen in the developer’s Nebula update video around 2:00. That confirms the labels, not a current price or damage value.
Does an expensive skin make a weapon stronger?
The official description distinguishes its cosmetic skin system from buying round equipment. No checked source establishes a damage advantage for a higher-priced finish.
Where are M4A1-S, R8 Revolver, and Zeus stats?
They are not supplied here: this review did not obtain a readable same-build combat specification for them. Third-party catalog entries alone cannot establish availability, unlock steps, or one-shot damage.